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Move around a cell-shaped board: visit the 16 systems, then explore their deeper stations. Roll, answer, collect parts and choose how much to risk. Build all 16 systems at Level 3 to win a replicated cell.
Roll two dice and move your token around the cell. Answer three-choice questions to earn 1,500 Rays and factory parts. Pass or land on START: answer one quick general question; a correct answer earns 1,500 Rays, and a miss has no penalty.
After a correct answer, take your prize and pass—or carry it and parts into your next turn for another question. A wrong answer loses only what you carried this turn; banked money and parts stay safe. Your 50,000 starting Rays are in your personal reserve.
After a miss, there is a 40% chance of a green light. Rivals have 5 seconds to buzz in, then one gets one answer. Right: they take the unbanked prize and parts. Wrong: they surrender a system licence—or pay up to 5,000 Rays and miss a turn.
Collect two factory parts to unlock system challenges. At an unclaimed system, choose a question challenge or auction for its licence. Carry a streak of four correct system answers across turns; the fourth is that system’s jackpot.
Buy proteins and pathways; choose Safe, Steady or High risk each shift. At Level 3, complete all 16 systems to win the Cell Replication Jackpot and gain a replicated cell. If Factory Stability reaches zero first, the highest score wins.
Visit the 16 systems around the cell. Explore their deeper stations from within each system. Pass START to answer for a bonus. Bank the prize or carry your stake. Watch for a shared Factory Challenge.
Start with 50,000 Rays in your personal bank; use Take 5,000 at your corner to fund your cash. Machine quiz entry costs 1,200 Rays; all 3 answers must be correct. Claim two fields to unlock main laboratories. Land on a main system, answer three questions, then win its fourth-question jackpot to complete that section. Quality control at Level 3 uses its own three-question entry and 17-checkpoint inspection floor.
Swipe the board sideways to explore all spaces. Turn controls are below.
Matching colour bands show each system around the cell. Explore deeper stations from within a system. The six factory compartments remain the broader functional categories.
Collect licences. Build with resources. Discover opportunities. Solve factory challenges.
ONE CELL FACTORY · 1,051 proteins in the chosen game model · 16 systems · 1,051,000 Rays. The 12 protein-machine licences belong inside those systems; their values are included, never added on top. The proposed allocation below uses 1,000 Rays per protein allocation unit. It is a game budget, not a verified strain-specific protein inventory. Quiz entry fees are separate. Trading is not enabled yet.
Proposed game allocation: all 1,051 protein units are assigned once among the 16 systems. Broader networks receive larger provisional allocations. The indented machine values are included within their parent system, not extra proteins or extra factory value. Machine values are teaching-game weights, not subunit counts. Actual multifunctional proteins and shared machinery require explicit counting rules in a biological inventory.
Solo mode uses a local computer opponent with a 65% chance of choosing the game’s keyed answer. It is not a live ChatGPT connection.
Ordinary challenges: each correct answer adds 1,500 Rays to an unclaimed prize. Advanced machine rounds: Rays are banked immediately and stay safe if you miss.
Game model: build your factory with proteins and pathways; rent on owned spaces pays their owner 500 Rays. Win by completing all 16 jackpot sections. Proteins cost less; metabolic pathways fill Energy or Production lines faster. Rays and points do not measure real biological complexity.
Keep the chemical factory working. Inspect its RNA, maintain its ribosomes, help its proteins fold, and recover useful components.
17 learning checkpoints · one main system.
The cell is a chemical factory.
You build it first, and you win.
Prices, rewards, ownership and learning progress are game rules. The 17 entries are quality-control branches, not necessarily distinct metabolic pathways. Demonstrated functions, proposed model choices and open membership questions are labelled in the answer explanations.
The books supply the registered source lists; the linked research supports particular mechanisms. Comparative references do not select members for this proposed cell.
Educational game. Rays, prices and licences are game rules. Claims are labelled demonstrated, proposed or open. Translation reference ↗ · Transcription reference ↗