◉ MINIMAL CELL ATLAS
Table call · audio & videoUp to 4 players

Speak and hear everyone in your private room. Video is optional; your microphone and camera turn on only when you enable them.

Call activation is pending.

Create a game room and share its 3-digit code. Guests enter the code here; the host approves each player. Everyone sees the shared board and turn updates. Microphone and camera stay off until each player enables them. This site does not record the call.

The cell board · solo or 2 to 4 players · 16 systems + START

Who builds the first working cell?

Move around a cell-shaped board: visit the 16 systems, then explore their deeper stations. Roll, answer, collect parts and choose how much to risk. Build all 16 systems at Level 3 to win a replicated cell.

Bank it, risk it, or buzz in? Every correct answer earns a prize. Keep it safe—or carry it forward for a bigger reward. When a rival misses, a surprise green light may let you steal their turn.
1 · Roll and explore

Roll two dice and move your token around the cell. Answer three-choice questions to earn 1,500 Rays and factory parts. Pass or land on START: answer one quick general question; a correct answer earns 1,500 Rays, and a miss has no penalty.

2 · Bank or risk

After a correct answer, take your prize and pass—or carry it and parts into your next turn for another question. A wrong answer loses only what you carried this turn; banked money and parts stay safe. Your 50,000 starting Rays are in your personal reserve.

3 · Watch for green

After a miss, there is a 40% chance of a green light. Rivals have 5 seconds to buzz in, then one gets one answer. Right: they take the unbanked prize and parts. Wrong: they surrender a system licence—or pay up to 5,000 Rays and miss a turn.

4 · Claim the systems

Collect two factory parts to unlock system challenges. At an unclaimed system, choose a question challenge or auction for its licence. Carry a streak of four correct system answers across turns; the fourth is that system’s jackpot.

5 · Build and replicate

Buy proteins and pathways; choose Safe, Steady or High risk each shift. At Level 3, complete all 16 systems to win the Cell Replication Jackpot and gain a replicated cell. If Factory Stability reaches zero first, the highest score wins.

More rules: deeper stations, auctions and final places
  • When you land on a system with internal stations, choose whether to explore one. Protein-machine entry costs 1,200 Rays. Answer three entry questions correctly across your turns to unlock it; a green-light steal can turn a miss into a contested chance.
  • System auctions start at 10% of the listed game value. Each player makes one bid using cash. The winner receives the exclusive licence, but must still land there and win the jackpot to complete the system.
  • The system licence holder collects up to 500 available cash from a player who lands there. Visitors may still answer questions for their own prize.
  • At Level 3, Quality Control has its own 17 checkpoints. Buy entry, then bank the checkpoints over multiple turns to complete that system.
  • If play ends early or Factory Stability reaches zero, highest score wins: cash and banked Rays plus 1,200 points per building point, up to three per factory compartment. Completed systems break ties; a full tie shares the place.
  • Quarantine costs three of your turns or 3,000 Rays. Prices, scores and system values are game rules.

Educational game. Rays, prices and licences are game rules. Claims are labelled demonstrated, proposed or open. Translation reference ↗ · Transcription reference ↗

Factory laboratory · answer to unlock