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Build a working cell by racing through a chemical factory. Roll, answer, collect parts and decide how much to risk. At Level 3, complete all 16 systems to win.
Roll two dice, move around the factory and answer a three-choice question. Correct answers earn 1,500 Rays (game money) and may earn a factory part. Easy questions allow 10 seconds, intermediate 20, and advanced 30.
After a correct answer, take your prize and pass—or carry the prize and parts into your next turn for another question. A wrong answer loses what you carried this turn; banked money and parts stay safe. Your 50,000 starting Rays are in your personal reserve; withdraw them at the corner.
After a miss, there is a 40% chance of a green light. Rivals have 5 seconds to buzz in, then one gets one answer. Right: they take the unbanked prize and parts. Wrong: they lose the unbanked prize, give the original player another system licence—or, if they have none, pay up to 5,000 Rays and miss a turn.
Collect two factory parts to unlock system challenges. At an unclaimed system, choose a question challenge or auction for its licence. To complete it, carry a streak of four correct system answers across turns; the fourth is the jackpot. A licence lets its owner complete that system and earns up to 500 Rays when rivals land there.
Buy proteins and pathways, and choose Safe, Steady or High risk each shift. Luck can bring a breakthrough—or damage factory stability. Complete all 16 systems at Level 3 to win. If the factory shuts down first, the highest score takes the title.
One question per turn. Bank the prize or carry your stake. Land on square 7 for an all-player Factory Challenge.
Start with 50,000 Rays in your personal bank; use Take 5,000 at your corner to fund your cash. Machine quiz entry costs 1,200 Rays; all 3 answers must be correct. Claim two fields to unlock main laboratories. Land on a main system, answer three questions, then win its fourth-question jackpot to complete that section. Quality control at Level 3 uses its own three-question entry and 17-checkpoint inspection floor.
Swipe the board sideways to explore all spaces. Turn controls are below.
Matching colour bands and group numbers show which machines belong to each system. The six factory compartments remain the broader functional categories.
Collect licences. Build with resources. Discover opportunities. Solve factory challenges.
ONE CELL FACTORY · 1,051 proteins in the chosen game model · 16 systems · 1,051,000 Rays. The 12 protein-machine licences belong inside those systems; their values are included, never added on top. The proposed allocation below uses 1,000 Rays per protein allocation unit. It is a game budget, not a verified strain-specific protein inventory. Quiz entry fees are separate. Trading is not enabled yet.
Proposed game allocation: all 1,051 protein units are assigned once among the 16 systems. Broader networks receive larger provisional allocations. The indented machine values are included within their parent system, not extra proteins or extra factory value. Machine values are teaching-game weights, not subunit counts. Actual multifunctional proteins and shared machinery require explicit counting rules in a biological inventory.
Solo mode uses a local computer opponent with a 65% chance of choosing the game’s keyed answer. It is not a live ChatGPT connection.
Ordinary challenges: each correct answer adds 1,500 Rays to an unclaimed prize. Advanced machine rounds: Rays are banked immediately and stay safe if you miss.
Game model: build your factory with proteins and pathways; rent on owned spaces pays their owner 500 Rays. Win by completing all 16 jackpot sections. Proteins cost less; metabolic pathways fill Energy or Production lines faster. Rays and points do not measure real biological complexity.
Keep the chemical factory working. Inspect its RNA, maintain its ribosomes, help its proteins fold, and recover useful components.
17 learning checkpoints · one main system.
The cell is a chemical factory.
You build it first, and you win.
Prices, rewards, ownership and learning progress are game rules. The 17 entries are quality-control branches, not necessarily distinct metabolic pathways. Demonstrated functions, proposed model choices and open membership questions are labelled in the answer explanations.
The books supply the registered source lists; the linked research supports particular mechanisms. Comparative references do not select members for this proposed cell.
Educational game. Rays, prices and licences are game rules. Claims are labelled demonstrated, proposed or open. Translation reference ↗ · Transcription reference ↗